stick man (stkm) *suggestions*

  • Z0MG1337H4X0R5
    12th Aug 2010 Member 0 Permalink
    of corse if i do ill run it by u guys (moderators) first to make sure its alright.
  • lolzy
    12th Aug 2010 Former Staff 0 Permalink
    (last post of the night my little powdlettes)
    Feel free to code powder but make a fork on github. If Simon likes your element it may be implemented. And it may take a little while.
  • Z0MG1337H4X0R5
    12th Aug 2010 Member 0 Permalink
    hmm ill try it out
  • Z0MG1337H4X0R5
    12th Aug 2010 Member 0 Permalink
    just read win32 code setup and maby not cuz my computer is already slow enough im afraid itl freeze or crash if i downlaod anything for the element making. ill be getting a laptop soon so wen i get 1 ill do it thn.
  • bchandark
    12th Aug 2010 Member 0 Permalink
    I would suggest that the popup text on STKM can be activated by hovering over his entire head (and possibly more), due to the fact that it's hard to pinpoint a certain spot quickly.
  • vsams14
    12th Aug 2010 Member 0 Permalink
    the pt code runs a thread to the stickman controls every so often, right? almost like a timer. when the timer ticks, the controls are active. so if the frequency that pt passes the thread to stickman is high, he acts fidgety, does everything fast, and dies (excuse the metaphor) young. If the speed at which the thread is accessed is reduced to twice average typing speed, it should be fine (so something like a delay of 75 - 90 milliseconds) also, be it due to a glitch or not, stickman's shall we say life hangs in only one spot, the very center of his head! if you try killing him, and miss this spot, he DOES NOT DIE. I think that all of stickman's body should be affected, not just what would be his brain.

    I am an active coder, willing to help figure out problems in pt, but do not have enough time at the moment to write code myself. If you need help figuring out why your element glitches, or what you should do to achieve a property, i can always be contacted by email - vsams14 [at] gmail [dot] com or by posting a comment on one of my creations
  • savask
    12th Aug 2010 Developer 0 Permalink
    Oh... If I understood you right, so no, STKM is calculated as normal element, so no "timers" and "threads".
    Not only dot in the center of head is affected, you are wrong. All his head and feet are decreasing HP when collided with dangerous particle.
  • kamikai
    12th Aug 2010 Member 0 Permalink
    Z0MG1337H4X0R5:
    Hello this is a topic for what you would like to see with stick man

    I would like to see the stick man in heat view.
    also is there a reason he cannot copy every element? particularly the particles. But i would also like to see the stick man be able to spawn the non-particle elements (air, vacuum, heat, cool).

    One last thing, could the stick-mans initial element be whatever is selected for the secondary element (dust if eraser) ?
  • savask
    12th Aug 2010 Developer 0 Permalink
    You can see a liitle dot in heat view Ok, it's mine issue, I'll try to fix it.
    To spawn air, vacuum, heat or cool, he should sampe them from the something. And yes, secondary element idea is good, I will try to implement it too.
  • vsams14
    12th Aug 2010 Member 0 Permalink
    i guess i was wrong about only dot inside head, but you see that is the thing, BECAUSE it is being treated as a normal element, every time the code for element interactions runs, so does the stickman code. the easiest solution here is make an integer, and every time that the element interactions run, the integer = itself + 1, that way, if the integer = 50, the stickman code can run, but at no other time, and the last line of the stickman code would be to clear the integer back to 0, so it would loop like that, AND slow down stickman