stick man (stkm) *suggestions*

  • Seirra-259
    12th Aug 2010 Member 0 Permalink
    i agree, then we can have more stickmen. i suggest that we can use an unlimited number of them, but they can be separately selected and moved. having only one at a time is kinda sad.

    So here are my suggestions:
    make it so that you can have an unlimited number of them on the screen at any time.
    they are controllable by selecting them. special keys can be assigned to either select a group or all of them. they could also be made to move in unison.
  • savask
    12th Aug 2010 Developer 0 Permalink
    No multi-stickmans.
    It would be very hard to make, it will require some 2D arrays in the game source (rather big), and still it would be limited. So, no multi-stickmans.
  • TheEyes
    12th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • savask
    12th Aug 2010 Developer 0 Permalink
    I know
    And why smoke should kill him?
  • TheEyes
    12th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Andrewrox
    12th Aug 2010 Member 0 Permalink
    Damn, no unlimited stickmen... I do understand that it is hard to code and all that, so I get the reason why. However, maybe in the future another one could be added. I hope..
  • Wilq
    12th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Rob215
    12th Aug 2010 Member 0 Permalink
    How about a fighter stickman and a player one?
  • lolzy
    12th Aug 2010 Former Staff 0 Permalink
    Wow. Original
  • Z0MG1337H4X0R5
    12th Aug 2010 Member 0 Permalink
    Andrewrox:
    It's funny, because the Powder Game is now not the game with the most elements

    yeah they uplate like every 2 months and its usually 1 thing, and only pg creators can create elements.


    Seirra-259:
    So here are my suggestions:
    make it so that you can have an unlimited number of them on the screen at any time.

    that would be bad idea(no offence) because

    (1) it would glitch or bug screen

    *oops*