Water

  • coleslav
    4th Aug 2010 Member 0 Permalink
    I have no idea how to code this, but now I understand what seehp and ssc4k talking about.
    I wanted liquid just check the high level difference, but liquid have to check also the pressure on each surface and if space touching the surface is open or close. Its takes to much calculation power.
    But if somebody will make fast algorithm, it would open new door and new toys: pneumatics and hydraulics.
  • Aklem
    4th Aug 2010 Member 0 Permalink
    Pseudo-NotCodeAtAll:

    Tube End One
    Weight of particles -(minus) % of tilt away from gravity = force downward

    Tube End Two
    Weight of particles -(minus) % of tilt away from gravity = force downward

    % difference between the two values = ratio of height differences
    (well you might want to add the original forces)
    amiright
    or do i need to relearn most of my schoolwork
  • ief015
    4th Aug 2010 Former Staff 0 Permalink
    Good, but not how the powder toy engine works, bud
  • Finalflash50
    4th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Rconover
    4th Aug 2010 Member 0 Permalink
    This actually isn't very hard to implement as some people think and say. What needs to be done is the powdertoy needs to be coded weight and mass because the game has none, once the came is able to acknowledge weight and mass then this effect should take place.
  • Ark5
    4th Aug 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • pilojo
    4th Aug 2010 Member 0 Permalink
    Rconover
    Do you code? If so sorry. If not, don't say things that you don't know. I am begining to code and I would have absolutely no clue what to do for that.
  • Sylvi
    4th Aug 2010 Moderator 0 Permalink
    The main problem I think is that the water as acting like one grain, not a molecule/blob substance.
  • devast8a
    4th Aug 2010 Former Staff 0 Permalink
    Lockheedmartin
    Hit the nail on the head.
  • meep2000
    5th Aug 2010 Member 0 Permalink
    I just thought of a really simple way to do this. It would also work great with my moving solids.
    You make it so a particle when it collides with another doesn't just stop, it can push the other particle.
    the only question is would that actually work or would it just force the WATR out of the bottom of the tube

    hmm. hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.
    yeah it wouldn't work. the only way it would work was if a particle of water being shoved from the top
    would be pushed to a side so that way the water on the left side would move right
    and the water on the right would be pushed over and would have to move up or down
    but because the bottom is sealed, it would have to move up
    until the effect equalized on both sides! WIN!
Locked by cracker64: Necrooo