New element BULT (Bullet)

  • Ben_Ger
    29th May 2018 Member 1 Permalink

    Description: "Directed impact explosive, gets stronger the faster it flies at impact"

    Color: 0x000099

     

    Attributes:
    BULT should be relatively heavy so it cannot easily reach high speeds when propelled (Thats part of the challenge) when it impacts with anything other than the usual offenders (VOID, DMND, etc) it will go through whatever it hits, like DEST.

    Where the difference between it and DEST is, is in the amount of destruction.

    BULT will adjust heat, pressure and penetration depth according to the combined speed at that its going.

    As a baseline for how far it should go into material, 15-20% of its Vtotal value should do it, but that can be adjusted as necessary. Pressure and heat of BULT will also grow according to this, meaning that faster projectiles are far more lethal.

    It will be affected by newtonian gravity and wind but at a reduced rate, to make followup shots easier to hit should someone build a machine gun.

     

    Uses: Obviously for guns and gun reenactments. Seeing guns only use CNCT or STNE as its projectile (Or BOMB) is kinda boring.

    I hope I did not forget something in this suggestion.

    Tell me what you think about it.

  • kobalt
    29th May 2018 Member 0 Permalink

    what about when it hits a liquid like GEL?

  • moonheart08
    29th May 2018 Member 0 Permalink

    You forgot one thing: This element has been rejected already. (Search 'Bullet')
    Personal nitpick, as a coder:

    This would require new checks in the physics engine, which would slow the game down for all particles, not just this one

  • NF
    29th May 2018 Member 0 Permalink

    @moonheart08 (View Post)

     Just because it was rejected doesn't mean it gets added. Example: Gold.

    Edited once by NUCLEAR_FOX. Last: 29th May 2018
  • PangeaUltima
    30th May 2018 Member 0 Permalink

    Using STNE = sucks.

    i want bullets that dosen't accelerate at all and with VERY small blast radius.

  • jacob1
    30th May 2018 Developer 0 Permalink
    @moonheart08 (View Post)
    This isn't rejected as far as I know. There's only a handful of elements that are rejected due to being overly complex to add, or unsafe to add.

    If this element is only one pixel, it wouldn't be that difficult to do. There's already a Lua script that does that. That's what I imagined this suggestion was. If it's multiple pixels moving together, then it's probably not possible.
  • NF
    30th May 2018 Member 0 Permalink

    @jacob1 (View Post)

     If you look at @Coffee's suggestion I believe he said only one pixle.

  • Ben_Ger
    30th May 2018 Member 0 Permalink

    @kobalt (View Post)

     Hitting Gel will have the same effect. I should have probably phrased that better. If there is no material left after it still has room to fly through, it just keeps flying and will discharge leftover energy later. Possibly like this:
    Its tmp2 gets set to 1 as soon as it impacts something (As in "I am now a damaged bullet!") and tmp1 will keep track of its leftover energy, determining its destructive force in the progress (Which will decrease as it "explodes")

  • RebMiami
    7th Jun 2018 Member 0 Permalink

    This could basically be a less powerful DEST that only becomes destructive after reaching high speeds.

  • moonheart08
    7th Jun 2018 Member 0 Permalink

    Hmm, with the other additions in mind, i might poke this. will need to think of something more generic than Bullet for a name tho.