Random is better than fixed

  • jacob1
    12th January Developer 0 Permalink
    @ParaParaPara (View Post)
    The original creator was @ALark, he stopped developing the game like 7 years ago and handed it over to @Simon
    The inspiration was danball powder game, yes. Skylark didn't like that it required java, which made it more difficult for him to run on Linux. A lot of early elements and ideas were from powder game.

    powder game has a different engine than powder toy. Moving solids don't work in our engine.

    "Rapidly, but paced, tap the hell out of your arrow keys to get stickman to NOT go crazy". Or just fix it to move properly when you hold it normally ?


    I should repeat that I have no intention of changing this. I have a list of things I'd like to do, and this is very low on that list. But I am very open to the idea of changing STKM movement to be less random and easier to use, while hopefully maintaining the stuff that makes it powerful.
  • ParaParaPara
    12th January Member 0 Permalink

    @jacob1 (View Post)

     How possible would it be to have your right-click on diamond before placing stickman, then having it so stickman takes the properties of diamond, plus one more? A legit indestructible stickman who can stan on the void edge and never fall out of the 'world'? Who won't ever fall out of the top, bottom, left, or right voids. 

  • jacob1
    12th January Developer 0 Permalink
    @ParaParaPara (View Post)
    I guess that's possible ... just have STKM(DMND) be invincible.
  • ParaParaPara
    12th January Member 0 Permalink

    @jacob1 (View Post)

     Yup. Perhaps, in dmnd mode, it can follow your cursor? Have a toggle option you put in the command center? That might be a "bit" of a stretch, though. 

  • coryman
    12th January Member 0 Permalink

    What if somebody just made a new type of stickman that's a different "element" from the original stickman we all know and/or love? Kinda like how there's FIRW and FRWK, two different versions of the same concept

  • jacob1
    12th January Developer 0 Permalink
    @coryman (View Post)
    I'd rather not duplicate all the STKM movement code.
  • cracker1000
    12th January Member 0 Permalink
    @ParaParaPara (View Post)
    Simon was not the one who created the original tpt.Stainislaw was the one who designed original tpt.
    Edited once by cracker1000. Last: 12th January
  • ParaParaPara
    12th January Member 0 Permalink

    @cracker1000 (View Post)

     Jacob already told me @ALark made it, then sent it off to @Simon