Element properties.

  • Fusionftw
    17th Oct 2017 Member 0 Permalink

    What do pavg0, pavg1, and flags do?

  • Tasha04
    17th Oct 2017 Member 0 Permalink

    @Fusionftw (View Post)

     dont have a clue, im wondering if they were somw sort of beta thing?

  • Fusionftw
    17th Oct 2017 Member 0 Permalink

    Well, i remember seeing in jacob1's mod, pavg0 and pavg1 were used by pipe and virus to store extra information, but what kind of information?

    Edited once by Fusionftw. Last: 17th Oct 2017
  • Ligan
    17th Oct 2017 Member 0 Permalink

    I think VIRS uses pavg as time until it's cured or time until it decays.

  • zaccybot2
    17th Oct 2017 Member 0 Permalink

    They are just extra storage for more data if specific elements need it.

  • Fusionftw
    17th Oct 2017 Member 0 Permalink

    In jacob1's mod, it seems like flags is a hexadecimal adress or color, and pavg seems to hold numbers (it's default value is 000000000).

  • Alexwall
    18th Oct 2017 Member 0 Permalink

    pavg0, and pavg1 are just another place to store values. for pipe, it stores the tmp and cytpe of particles in the pipe. In virus it stores how many frames until it spreads, and until it dies. I may be wrong, but im pretty sure im not

  • epicllama
    18th Oct 2017 Member 0 Permalink

    i was wondering if there is a way to get rid of the fps in the top corner

  • zaccybot2
    18th Oct 2017 Member 0 Permalink

    @epicllama (View Post)

     If you press 'h' on the keyboard, the HUD goes away, but that also hides the top right corner HUD, which shows important information. 

    Also, you should have made a new thread to ask this question, instead of posting on the bottom of a previous thread..