Add a stasis wall

  • dyaomaster
    18th Sep 2017 Member 0 Permalink

    Haven't thought about air simulation. I think blocking air from entering is probably best, and then all air inside will also be frozen.

    Edited once by dyaomaster. Last: 18th Sep 2017
  • Potbelly
    29th Sep 2017 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob2
    29th Sep 2017 Member 0 Permalink
    I actually like this idea. It would be very easy to code, too. You're suggesting not allowing movement inside the wall, would it be more useful if movement was allowed? I can see reasons for both.
  • phox
    29th Sep 2017 Member 2 Permalink

    maybe you could toggle it like with e wall? on = movemen?

  • jacob1
    1st Oct 2017 Developer 2 Permalink
    @phox (View Post)
    :O perfect
  • dyaomaster
    2nd Oct 2017 Member 0 Permalink

    @Potbelly (View Post)

     I'm thinking this would be good for saves that demonstrate changing objects. For example, piston moving machines and/or bombs. Then you can use PSTN and BRAY to push something out of the wall and have it activate.

  • Potbelly
    2nd Oct 2017 Banned 0 Permalink
    This post is hidden because the user is banned
  • phox
    2nd Oct 2017 Member 2 Permalink

    you could use it for holding bombs or reactions, maybe even subframe stuff too

  • Potbelly
    3rd Oct 2017 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    3rd Oct 2017 Developer 0 Permalink
    @Potbelly (View Post)
    This wouldn't stop piston, when piston moves it's the particle by the SPRK that controls everything, so PSTN would still work inside this wall.

    I don't want to discount it so soon, I haven't even coded it yet. I want to code it and try it out and see how it works.

    Also, see the suggestion above about allowing movement, movement would be allowed/disallowed when the wall is being sparked.