Standardisation.

  • Ben_Ger
    18th Aug 2017 Member 0 Permalink

    I dont know if this is the perfect part of the forums for it, but I have noticed something that TPT lacks.

    Something which is so exciting.... Well, who am I kidding, what TPT lacks are clear units of measurement.

    And no, I am not talking about temperature, pressure, this sort of thing.

    I am talking about, well, more intuitive things.

    For example: You always hear "This armor is super strong" or "It will withstand anything!"

    But, how strong is it in numbers?
    A very basic example that I just conjured up would be to make comparative stats.

    For armor it would consist of three parts.

    The first part would signify what it was tested against.

    The second part would signify against what raw material it was tested against, things like quartz and tungsten/Titanium come to mind.

    And the third part would tell you how much longer/how many more uses it withstood.

    For example:
    An armor that withstood a laser ten times longer than the same amount of quartz would be Laserquartz 10.

    Obviously this still needs refining and is, frankly, just a small idea at this point.

    But I would find it interesting. If this idea finds enough support, I will try and devise these sorts of measurement into something more usable.

  • coryman
    18th Aug 2017 Member 0 Permalink

    You could make a save with a laser at a set temperature, a box to draw the armour in with set thickness, and a target behind it (something like WOOD) to indicate the moment it fails, and then have some way to determine the strength using that. The problem is, you might need a second version for pressure resistance, since materials are often affected by either heat or pressure and not both

    Edited once by coryman. Last: 18th Aug 2017
  • Ben_Ger
    18th Aug 2017 Member 0 Permalink

    @coryman (View Post)

     I was thinking about this but there is the problem of thickness of the armor.

    Thats why I came up with this kind of comparative scale.

    Like, in a theoretical scenario, where "manufacturers" of different armor types are competing with each other, thickness is also going to play a role. So my comparative scale would take that into account.

    I agree on the rest. For bombs, it would be something like 3 more uses than against normal quartz or something.

    I dont know yet. If there is interest, I will invest further time into it.