Data Cruncher by apple5265

  • apple5265
    6th Aug 2017 Member 1 Permalink

     

    Specifications:

     Alu:8-bit

     Register: 4.5-bytes

     Main Memory: 8-bytes

     Instructions: 16

    Programming:

     Instructions Card:

      Column 1: Read ALU out

      Column 2: Open ALU in

      Column 3: Open Ram in

      Column 4: Read Ram out

      Column 5: Send Ram out to Reg. Bus

      Column 6: Read open Register 

      Column 7: Erase open Register

      Column 8: Erase open Ram address

      Column 9: Read open Ram address

      Column 10: Open Input

      Column 11: Open Output

     Cartridge:

      Pinout:

       1-4: Instruction Card Row Address(ex. 1101)

       5-8: Memory Address(Ram address 1000 opens prev. address)

       9-17: Data to Main(8-bit)

       18: Erase Address Register

       19: Read Address Register

       20: Halt after step

       21: Send Address to Reg. Bus

       22: Send Address to Ram

      

     

    Edited 6 times by apple5265. Last: 20th Aug 2017
  • archived_account
    6th Aug 2017 Member 0 Permalink

     Cool, anyway i cant program it... i hate programming computers... why devs will not add fuction to chanve save size?

    This would be so useful in computers, because authors can make it bigger, more reponsable, programable, etc

    Edited once by DayTimer253. Last: 6th Aug 2017
  • zaccybot2
    6th Aug 2017 Member 0 Permalink

    @DayTimer253 (View Post)

     there's a very long discussion about this. The gist of it is, it just isn't currently possible to do it without major changes to the way the game works. I know I'm not making those changes, and from the looks of it, no one else is that silly either. 

    Edited once by zaccybot2. Last: 6th Aug 2017
  • Eliasdbr
    9th Aug 2017 Member 0 Permalink

    Cool, however it has a weird programming system ^.^¨