Veiwing element statistics

  • Kirbystarfighter
    19th Jun 2017 Member 0 Permalink

    I did this once were whenever I panned over an element that was placed I could see it's ctype,the gravity value, and if I remember  correctly even the tmp but recently I reinstalled the game and now I don't how to get back to see that again. :( please help I can't even see how many parts I'm using... but I'm on android so if anyone has an idea be my guest.

    Edited 2 times by Kirbystarfighter. Last: 19th Jun 2017
  • mark2222
    19th Jun 2017 Member 0 Permalink

    @Kirbystarfighter (View Post)

    Hit 'H' to toggle the HUD, and 'D' to toggle the extra HUD output (it's probably 'D' that you're looking for).

  • Kirbystarfighter
    19th Jun 2017 Member 0 Permalink

    I'm on android ...

  • Mrprocom
    19th Jun 2017 Moderator 0 Permalink
    @Kirbystarfighter (View Post)
    There doesn't seem to be a direct and easy way of doing it on Android, if you desperately want it, here's a somewhat-complicated way:
    Close the game entirely just in case, use your file manager to find a file called
    powder.pref
    , I'm not sure if the location is the same for everyone, but I found mine in

    Android > data > uk.co.powdertoy.tpt > files > powder.pref
    If you can't open the file to edit it (I couldn't, but I'm not sure if anyone can), download a text editor, I used this one which worked for me, called Text Editor.

    Now open the program and use it to edit
    powder.pref
    , if you are using that program I linked to, you should be able to tab "Open file..." in the side panel, navigate to that
    powder.pref
    file and tab it.

    Inside the file you will find a bunch of stuff, don't worry about those, we are only looking for
    "DebugMode"
    under
    "Renderer"
    , it should be somewhere at the very top, so you don't have to search for that long, here is how mine looks like (yours doesn't have to be exactly the same):

    "Renderer": {
    "ColourMode": 0,
    "DebugMode": false,
    "DisplayModes": [],
    "RenderModes": [258944, 324480, 67171201, 4278252144],
    "GravityField": false,
    "Decorations": true
    },

    you see that
    "DebugMode"
    ? change its value from
    false
    to
    true
    , so it should look like this now:

    "DebugMode": true,
    Save the file and open the game, that's it! If you want to disable it, just change it back to
    false
    .
    Note that you should never share your
    powder.pref
    file to anyone according to this thread, I only shared the Renderer part, which is totally safe.
    Edited 2 times by Mrprocom. Last: 19th Jun 2017
  • Kirbystarfighter
    19th Jun 2017 Member 0 Permalink

    Thank you so much : ) but still doesn't work for some reason...

    Edited 5 times by Kirbystarfighter. Last: 19th Jun 2017
  • jacob1
    19th Jun 2017 Developer 0 Permalink
    The much easier method is:

    Hold down the console button until a keyboard appears. Press 'd'. The debug HUD should be active now.

    I think .tmp is off by default, that's maybe something I should fix.
  • Kirbystarfighter
    19th Jun 2017 Member 0 Permalink

    @jacob1 (View Post)

     *facepalm* I feel like a dumb***    ....  Thank you very much I would be literally no where if you didn't comment t go into the console and press d so thank you

    Edited once by Kirbystarfighter. Last: 19th Jun 2017
  • jacob1
    19th Jun 2017 Developer 0 Permalink
    @Kirbystarfighter (View Post)
    Well that keyboard isn't very obvious, @Mrprocom didn't even know it existed, lol