Mass to every elements

  • alexistarrayo
    2nd Apr 2017 Member 0 Permalink

    All elements should have masses like for example an iron. Iron must have mass depending on its size and sand, water and other stuff so whenever powder toy gamers wants to play and create a planet or some sort of other non gravity space then they can make a sun or a planet without a black whole, Void and vacuum.

    So to make a powder toy more realistic is to update and add masses to all elements. More scientific.

     

    Thank you for your cooperation.

  • coryman
    2nd Apr 2017 Member 1 Permalink

    Hm... Might actually make for an interesting mod. I know TPT has some problems involving gravity and pressure (both are calculated as 4x4 tiles, as you can see in pressure display). But if it could test the average mass of particles in each tile and use that to set the gravity... 

    There is one problem I can think of with this, however. If you set the scale so that a planet would have enough gravity to hold itself together, then a save such as Loadstar's Body V5, which is as big as a planet, would collapse in on itself. I guess it would have to be an option, like ambient heat or newtonian gravity.

  • tptquantum
    2nd Apr 2017 Member 1 Permalink

    It could generate N.Grav for each element.

  • Ben_Ger
    12th May 2017 Member 0 Permalink

    It sounds interesting, but ultimately very laggy.

    I predict that it will probably be something like the water equalization.

    However, unlike water equalization, this could potentially create devastating feedbackloops if you arent careful enough.