can we fix this by making a prediction system which traces a line from the start of the wave to where its heading to looking for 1 pixel who is able to block it? or make a area around that certain pixel to block the waves(would be more lag)
How much improvement would a 2x2 grid be as a compromise between performance and accuracy?
Bowsernations mod features a smaller Air Grid and it runs fine on my machine.
I just had a thought. (Hopefully this one isn't as ridiculous as the last one I had!)
The WALL element [STREAMLINE] is able to map beautiful and smooth lines of air velocity and pressure, even with the 4x4 grid. I'm assuming it simply takes an average of the surrounding tiles, but the fact that the result can be extremely responsive and smooth is really encouraging. In effect it would be a comination of Jacob1's and Tapmemer's suggestions.
@The-Fall (View Post) That's a bug, I was playing around with the air sim and forgot to change it back to normal size :P