how long does it take for a planet to spawn a faction? i waited rougly 30 mins for something to happen but got no war. does it even work correctly on raspberry pi 3B? i got it to war earlier on a windows machine (not sure if it was windows or raspbian linux)
Usually it takes a much shorter period of time for cities to start spawning on a planet and for spaceships to have spawned. I've only tested it on the windows version of the powder toy. Are you using Jacob1's Mod because his mod breaks the script for some unknown reason. (On a side note make sure the simulation is unpaused)
Seems that the life values of the PLNE resets at a random value, and no update.
I just submitted a fix for the issues in Jacob1's mod it should work soon (once the script gets approved).
if elements.PROP_INDESTRUCTIBLE then
elements.property(planet, "Properties", bit.band(elements.property(planet, "Properties"), bit.bnot(elements.PROP_INDESTRUCTIBLE)))
end
Later today I'll change the PLNE element to not be based off of DMND which should be easy enough to do and I'll revert the sim.partProperty back to sim.partChangeType.
set their tmp
range is from 1 to 6
i found out that youre mod can not run on my raspberry pi 3 for some reason. it doesnt want to do math.random() in your script so it doesnt spawn cities on the planet at all
i has suggestions
so here i go
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Support Ships
Artillery(ARTY): Toned down Obliterator cannon.
Medic(MEDC): Heals ships. Self-explanatory, really.
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Assault Ships
Interceptor(ITCP): Shoots down bombers really well.
Ion Beam Ship (IONB): Straight outta Homeworld!
(-ish)
Cruiser(CRSR): Bigger than a Mothership, with firepower to boot.
Battlecruiser(BTCR): Now with MOAR DAKKA!
Carrier(CARR): Shits out fighters like it's having diarrhea.
Death Star(DETH): Really now, do i need to explain?
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Non-Combat Ships
Scrapper(SCRP): Collects wreckage of ships(more on that in a few).
Colonizer(CLNY): Colonizes Asteroids(again, more on that in a few).
Distractor(DIST): Self-explanatory.
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Planets/Stars/Systems
Star(STAR): Makes a star. Also influences the planet depending on how close it is to the star.
Asteroid(ASTD): Random asteroid that can be harvested for more ships.
System(SYST): Makes a brand-spankin new system ready for war.
Moon(MOON): Orbits a planet.
You can choose if stuff moves or not.
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Misc.
Abductor(ABDT): Drains city pop until it reaches 0 and the city is ded.
Invaders(INVD): Killdeath planets for the hell of it.
Invasion(INVA): Big squad of Invaders.
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Other Details
(note, when i say could, i mean it could be possible)
Stars could have solar flares and such.
Planets could have gravity to erase the need of having to play in 0-g without air.
Cities could glow.
The impact craters could use some reworking, mostly by no being just circles that heat up the area around them.
The big ships as of now could use more shape to them instead of being just cubes(not counting the lil ones and the cannon)
There could be wreckage.
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k
i'm done now
feel free to add more stuff to this list
bai