Spacewars

  • JosephMA
    11th Aug 2016 Member 0 Permalink

    DanielGalrito you are right. Nukers473 the universe obliterator is already added it demolishes nearby enemy cities and fires missiles everywhere.

  • Windspren
    14th Aug 2016 Member 0 Permalink

    The script doesn't work for me. Is it compatible with Jacob's Mod?

  • jacob1
    15th Aug 2016 Developer 0 Permalink
    I think it has some issues in my mod if I remember correctly. But other issues are just that it takes a very long time for the wars to play out. I didn't wait long enough apparently.
  • User_158829
    15th Aug 2016 Banned 0 Permalink
    This post is hidden because the user is banned
  • User_158830
    15th Aug 2016 Banned 0 Permalink
    This post is hidden because the user is banned
  • Windspren
    16th Aug 2016 Member 0 Permalink

    The Planet element doesn't do anything, and when I place CONT all the cities are on different sides and end up self-destructing.

  • Sandwichlizard
    16th Aug 2016 Member 1 Permalink

    the mod is really cool.  However, I have discovered a bug.  when the mod is active it messes up the deco tool bar.

  • JosephMA
    18th Aug 2016 Member 0 Permalink

    @Sandwichlizard (View Post)

    I fixed the deco bug in version 1.0.2.

    Also found out that it does not work with Jacob1's Mod for some reason.

     

    @Kevino36 (View Post)

    You might be using Jacob1's Mod because planets do not generate in it.

    The cities randomly choose what side they are on think of city-states.

  • jacob2
    18th Aug 2016 Member 0 Permalink
    Hmm, do you have any idea where the script breaks in my mod? If not I can try to figure out on my own, but that might be a little difficult to figure out.
  • TPT_PL
    19th Aug 2016 Member 0 Permalink
    [removed]
    Edited once by TPT_PL. Last: 4th Jul 2023