Official Game Feedback

  • ajloveslily
    7th July Member 0 Permalink

    @QuanTech (View Post)

     okay but TTAN isn't indestructable like a wall is

  • nmd
    7th July Member 0 Permalink

    @plead-for-destruction (View Post)

    Tisk, disappearing and reappearing from the forums consistantly.

    At least I'm consistantly inconsistant :D

     

    @ajloveslily (View Post)

    Could always surround the TTAN with a SHLD.

    Creative ways to get around problems is a hallmark of TPT

  • jacob1
    20th July Developer 1 Permalink
    I updated the first post with a changelog for 92.0. I copied all lines that seemed somewhat important from here: https://starcatcher.us/TPT/

    TPT 92.0 is ready to be release, I'm just waiting on @Simon to update the renderer (the thing on the server that renders save thumbnails). It needs to be able to render the new elements before release, or else thumbnails would be blank.

    Here's a copy of the changelog:
    Added:
    New Element: POLO (polonium). Decays into NEUT rapidly unless cooled
    New Element: HEAC (rapid heat conductor)
    New Element: SAWD (sawdust). Floats on water
    New Element: LSNS (life sensor)
    New Element: RFRG (refrigerant). Heats up and liquifies under pressure
    Now compiled with the Microsoft Visual Studio Compiler (MSVC)
    This should improve FPS by a noticeable amount (10-20%), and decrease the size by 40%
    Add multiple undo and redo support (defaults to 5 undo states)
    Add warning messages when certain words are found in comments ("stolen", asking for votes, swearing)
    Add logging inside saves which remembers which other saves material was taken from
    Add sim.brush lua function, an iterator which returns a list of brush locations
    Add sim.TOOL_MIX to Lua API
    Add new PhotonReflectWavelengths property, add reflection color for POLO
    sim.signs.delete() api function

    Changed:
    CRAY copies own .life to the particles it creates
    CRAY can create FILT with .tmp already set
    Make FRAY and INVS customizable via .tmp
    Add two new FILT modes, red/blue shift based only on ctype
    Double the preciseness of photon refracting
    CRMC now slightly scatters photons when reflecting
    BGLA now scatters photons
    PQRT scatters photons like QRTZ does
    C5 frequency doubling, id:2087410
    Make GRAV prettier
    CRAY(LIGH) defaults to LIGH with .life 30
    Disable STKM controls when pasting saves
    Make sure STKM / other particle graphics aren't drawn over the menus
    Pressure, air velocity, and ambient heat are now saved in saves
    Proper ctrl+backspace support (doesn't delete entire textbox)
    Add error message when attempting to login using an email address
    Sign justification is now called pointer alignment, new sign icons
    Differentiate between created date / updated date in save preview
    Workaround for incorrect 404 save
    Typo fixes for BRMT and PLUT descriptions, gases menusection

    Fixed:
    Fix some piston bugs that could cause it to not push as far as it can
    Fix PHOT/PLSM not following the correct heat scale in heat view
    Fix issue with air sim that could cause massive lag after leaving TPT idle for 20 minutes
    Fix floating point celcius in console: !set temp all 0.8C
    Fix downvote button not being reset when opening a local save
    Fix deco colors being 1 R/G/B value less than they should be
    Fix favorites being able to be added multiple times
    Fix issue where non-scrollable menus are stuck "scrolled"
    Fix some issues with particle debugging
    Fix crash with very high speed photons
    Fix crash when PROT hits SPRK with no ctype
    Fix potential crashes when loading or saving certain invalid saves
    Fix crash when doing Textbox.new()
    Fix high hexadecimal numbers working when setting type with PROP tool (can cause crashes)
    Fix cache value from lua graphics function being ignored
    Edited once by jacob1. Last: 20th July
  • docRoboRobert
    20th July Member 0 Permalink

    Yes! Finally, new version is going to be released! *reads changes* Oh, my ACEL crash machine won't work anymore...

  • JanKaszanka
    7:03:40 Member 0 Permalink

    :looks at date 

    me: WHAT?! ITS 21TH JULY! HYPPPPPE

  • docRoboRobert
    8:20:29 Member 0 Permalink

    New update... *Hype intensifies*