Official Game Feedback

  • suibian
    13th September Member 0 Permalink

    Are you sure you can replace if statement with lookup table in DMG.cpp?


  • jacob1
    13th September Developer 0 Permalink
    Recent changelogs, there shouldn't be any constant new versions anymore. I also probably will take another break from development for a bit (not that it was ever going along quickly anyway)

    Version 92.5 (Build 336) 2017-09-12
    Fix luajit actually being disabled in mac / linux versions

    Version 92.4 (Build 335) 2017-09-12
    Fix the mac version bluescreening on startup

    Version 92.3 (Build 334) 2017-09-11
    Fix luajit not being included statically in the mac / linux versions

    @suibian (View Post)
    If you mean you want it converted to a switch statement, I don't think that's very important
  • WitherStorm
    16th September Member 0 Permalink

    I have a suggestion for later verisons. Make it so that Neutrons, when they pass through BHOL, the hole inverts and becomes a WHOL, and visa versa.

  • jacob1
    16th September Developer 0 Permalink
    @WitherStorm (View Post)
    How would you control what it ends up as? NEUT is very random, it could swap from BHOL to WHOL every frame, and you would end up with a mix of both
  • sakko80
    19th September Member 0 Permalink

    I discovered that insulator doesn't insulate spark to PSTN. e.g. If i have SPRK running down PSCN and it goes past PSTN 1 pixel away from it when there is INSL in between of them, the SPRK will power the PSTN. Same happens with any other conductor METL,TTAN,NSCN,INWR etc.....

  • Fusionftw
    25th September Member 0 Permalink

    Using the prop tool to change the type of an element causes it to be erased if you type in IGNC.

    Edited once by Fusionftw. Last: 25th September
  • jacob2
    25th September Member 0 Permalink
    @Fusionftw (View Post)
    Did you spell it right? It works fine for me, but I was using the Android port
  • Fusionftw
    25th September Member 0 Permalink

    @jacob2 (View Post)

     I am using the pc version. I spelled it right.

  • suibian
    7th October Member 0 Permalink

    I found bug: doesn't absorb all fast moving NEUT/ELEC when go to 2px thick VIBR.


    Edited 6 times by suibian. Last: 7th October
  • Powdertristan
    7th November Member 0 Permalink
    This post has been removed by jacob1: not a suggestion thread