TPT Snapshots / Betas

  • NoVIcE
    26th Apr 2018 Member 0 Permalink

    @jacob1

    For the "Setting the X or Y to a particle to some ridiculous number crashes TPT. This is dangerous if you are making something you havent saved." issue:

     

    Original TPT. PC Windows 7 64-bit. Just with the prop tool, set X or Y to a number like 500000000 (this one works). It should be unpaused for it to crash.

  • jacob1
    28th Apr 2018 Developer 0 Permalink
    @NoVIcE (View Post)
    @ChargedCreeper (View Post)
    Fixed those 4 elements (ELEC, TNT, IGNC, BOMB) and a few others. I'll go through the code later and update the rest of the rng code to use the nicer .between or .chance functions.

    @NoVIcE (View Post)
    Thanks, it did happen on Windows for me. I fixed it in snapshot 129.
  • NoVIcE
    28th Apr 2018 Member 0 Permalink

    Its fixed, but if setting the X or Y for a sparked metal, it crashes again. Just pointing it out.

  • NoVIcE
    30th Apr 2018 Member 0 Permalink

    Neut + DEUT when low pressure inhibits the reaction right? Well there seems to be a bug now and it does exactly the oppoisite, as if the pressure is very high. Also Neut + PLUT. wth is happening :/

  • jacob1
    3rd May 2018 Developer 0 Permalink
    @NoVIcE (View Post)
    Fixed. I blame the person who made stasis wall :P

    @NoVIcE (View Post)
    Can you double check the NEUT things? They might be fixed. I was working through the elements in order starting at Z, and I made it to P. I figured I should get a new snapshot out even if I'm not done fixing stuff, just to reduce the amount of glitches.
    Edited once by jacob1. Last: 3rd May 2018
  • PangeaUltima
    7th May 2018 Member 0 Permalink

    P: Can i use the snapshots?

    J: Yes, the "Memory leak" was fixed in snapshots only, making TPTMP playable.

     

    P: Is there some bugs?

    J: Yes. I'm fixing some bugs and glitches, to prevent from crashing the game.

     

    P: Is snapshots unplayable?

    J: No, playable. Bugs from 93.3 and 93.1 was fixed entirely.

     

    P: Is 94.0 coming?

    J: Yes. I will add new things and elements. If you detect some bugs, i will functionaly fix them.

  • NoVIcE
    7th May 2018 Member 1 Permalink

    TPT is screwed up again lol. CLNE doesnt clone :/ seriously what the hell

     

    P.S neut bug is fixed

    Edited 2 times by NoVIcE. Last: 7th May 2018
  • ChargedCreeper
    7th May 2018 Member 0 Permalink

    NoVIcE:

    TPT is screwed up again lol. CLNE doesnt clone :/ seriously what the hell

     

    P.S neut bug is fixed

     

    oddly enough bcln still works though.

  • TPT_PL
    7th May 2018 Member 0 Permalink
    @NoVIcE (View Post)
    Tha's what happens when @jacob1 spends too much time on IRC instead of doing anything productive.

    Joke of course, we all need him. Is there any other active developer there, by the way?
  • jacob2
    7th May 2018 Member 0 Permalink
    @PangeaUltima (View Post)
    Please don't post fake questions and answers, I never said those things.
    Most are accurate enough though. Tptmp should work fine for most people, the memory leak has been in the game for years.and it was just noticed recently.

    Also, I might break tptmp in a future snapshot. Bedore tpt 94.0 comes out I'll update tptmp to support it.

    @NoVIcE (View Post)
    Lol, I just used the wrong rng function. Thanks. I will fix it soon.

    @TPT_PL (View Post)
    Mniip has contributed a ton, expect a new snapshot with his changes soon :), and also more bugs.please report them.
    Edited once by jacob2. Last: 7th May 2018