TPT Snapshots / Betas

  • JanKaszanka
    21st Jul 2017 Member 0 Permalink

    Wait a sec.. a new update ? I thought that TPT Team is becoming Valve and not wanting to update the game :P Can you add an Option to disable particle decay (particles like Izotope Solid, Sub atomic particles, CFLM . etc) Making their .life high makes some of them really glowing and ugly

  • jacob1
    30th Jul 2017 Developer 0 Permalink
    Snapshot 92 released:
    Fix lack of circle EMBR in BOMB explosion
    Fix RFRG description typo (use more common spelling)
    Hide .tmp in HUD for RFRG and RFGL
    Fix Lua being compiled without io.popen support

    (last line only applies to the Linux versions. Windows had no issues, I can't test Mac)

    This is likely going to be equivalent to the final 92.1. The only remaining things in my TODO list are all Android fixes
  • docRoboRobert
    30th Jul 2017 Member 0 Permalink

    When I set negative tmp value (like -10000) on RFRG, it will have -nan temp but it will also do weird things. I mean just randomly switching between gas and liquid form or shaking and looking like boiling water. Is this supposed to happen?

  • LBPHacker
    30th Jul 2017 Developer 1 Permalink

    I can't get -nan by setting tmp to -10000. Otherwise, yeah, it's supposed to do weird stuff like that. Randomly switching between gas and liquid is something other elements do too, except most of them change states based on temperature, while RFRG/RFGL changes state based on pressure. And while heat propagates sort of evenly among particles, pressure is not even a particle property and moves around on its own.

     

    In other words, RFRG/RFGL does that even if its tmp is not tampered with. Just try to keep it in an environment where the pressure is around 2.0 and it'll dance.

     

    Edit: I see so much talk about -nan yet I don't seem to be able to reproduce it. Could that be because I'm using a 64-bit build?

    Edited 2 times by LBPHacker. Last: 30th Jul 2017
  • docRoboRobert
    30th Jul 2017 Member 0 Permalink

    Thanks for info.

  • jacob1
    30th Jul 2017 Developer 0 Permalink
    @LBPHacker (View Post)
    Maybe, the way to trigger it is to put something in .tmp that is invalid as a floating point number. It depends on what format floating point numbers use.
    Also I already fixed it in the snapshots
  • jacob1
    3rd Aug 2017 Developer 0 Permalink
    Snapshot 93:
    Ensure air doesn't "leak" out of TTAN containers when loading stamps and saves
    Hold shift when saving or loading stamps to not save / load pressure

    The first is a fix for a bug reported by MrSpudNugget. The second was a request made on github. Both changes apply to ambient heat and air velocity too, not just pressure.


    I finished all the Android TODOs except one. You can now open saves in the Android port from the website, which is very nice for website users. I clearly didn't get 92.1 out last weekend ... my new goal is Sunday. Blame Splatoon 2 for the delay :)
    Edited once by jacob1. Last: 3rd Aug 2017
  • TPT_PL
    4th Aug 2017 Member 0 Permalink
    I am also getting -nan temp.
    And POLO doesn't decay for me. When it heats up too much, it just melts, nothing else.
    Edited once by TPT_PL. Last: 4th Aug 2017
  • jacob1
    4th Aug 2017 Developer 0 Permalink
    @TPT_PL (View Post)
    When are you getting -nan temp? It doesn't just "happen". Especially in the latest snapshot where it is already fixed (this thread is about the snapshots, not 92.0)

    Cool POLO down. Eventually it will stop releasing NEUT
  • Cracker1000
    7th Aug 2017 Member 0 Permalink
    @jacob1 (View Post)
    There is a bug in latest snapshot where the decorations icon is not working properly,its glitchy .Please see that.
    I cant reproduce it every time but the icon sometimes just disappear and instead shows a slightly bigger black rectangular icon.
    Edited once by cracker1000. Last: 7th Aug 2017