TPT Snapshots / Betas

  • TheRabidCross
    7th June Member 0 Permalink

    What does it matter?

  • docRoboRobert
    7th June Member 0 Permalink

    @jacob1 (View Post)

     I ask again. What do you think about my suggestion about Cesium? Please, I've spent lots of time on this.

    Edited once by docRoboRobert. Last: 7th June
  • jacob1
    7th June Developer 1 Permalink
    @docRoboRobert (View Post)
    I haven't really looked at it and probably won't put it in 92.0. It's just so long ... doing 100 things is nice but i'm not sure what the main point is.
    Maybe if someone else coded it I would like it more, but I really haven't read much of the suggestion.
  • docRoboRobert
    7th June Member 0 Permalink

    @jacob1 (View Post)

     It isn't that complicated. I've made this very accurate, so development can understand its all properties and precisely know how to code it. I thought that adding its every property and making detailed reaction list would make it more attractive. Liquid Cesium has just the same properties as solid Cesium (with few changes). I can make simplier description.

  • tptquantum
    4th July Member 0 Permalink

    You should make POLO decay from the max tmp available to 0. It'd make interesting thing using the console :b

  • jacob1
    14th July Developer 1 Permalink
    New snapshot:

    Snapshot 87:
    Fix tpt.parts issue that could read/write values from dead particles
    Fix typo in PLUT description
    POLO can now be made from PROT acceleration reaction
    Source code refactoring: #include dependencies

    Snapshot 86:
    Add logging inside saves which remembers which other saves material was taken from
    Temporary ctrl+a shortcut for debugging this feature
    Fix crash when attempting to save certain invalid signs

    Snapshot 86 is definitely more interesting. It should help detect save stealing, because now it will remember exactly which saves anything was taken from. For now, I've enabled a debug shortcut ctrl+a to test it out. It should work fine, if anyone is using the snapshots to make saves, maybe press ctrl+a at certain points to make sure it's not remembering unnecessary stuff or duplicating information.
    image
  • docRoboRobert
    14th July Member 2 Permalink

    Yay, this is very interesting. Also, I have an idea:

    How about adding new icon next to each save, which shows new comments? I mean when someone comment your save, player will see an icon next to this save, so he will easily know which save was commented, avoiding time-wasting searching. This will avoid searching through many saves and users will be able to easily read all comments. This will be really helpfull for people with over 50 saves and for those ones which must manage many active saves like games, logo making, building for others, etc.

    What do you think about this?

  • LBPHacker
    14th July Member 2 Permalink

    Saves could have an "allow copying" option too. Although in practice it'd probably mean "not bug moderators about saves that contain stuff copied from this save" rather than "allow copying", the two seem similar enough.

  • jacob1
    15th July Developer 1 Permalink
    @docRoboRobert (View Post)
    I may do that at some point in the future. We can remember how many comments saves had client-side, it's present in all the search results.

    @LBPHacker (View Post)
    Maybe, but I will work on that later if anything. It's all manual right now, no automated reporting about saves or what links / settings they have.
  • docRoboRobert
    15th July Member 0 Permalink

    @jacob1 (View Post)

     Thank you!