Android TPT port

  • Alt-Factorial
    September 2015 Member 0 Permalink

    @asdasdasd31 (View Post) Well it's an apk so I can play it there. So your post is wrong.

     

     

  • orendr7500
    September 2015 Member 1 Permalink

    hey, im using Nexus 4

    i even reinstalled android, just to test the game.

    ------------------------------------

    without spawning any material:  44-49

    spawning some dust : 30 FPS
    basiclly, its good. 

  • I_Always_no_scoping
    September 2015 Member 1 Permalink

    On the galaxy s5 it got 60 fps on a blank save and on other saves it got around 20-30 fps

  • asdasdasd31
    September 2015 Member 0 Permalink

    @jacob1 (View Post)

     LoL for me its doesn't work even with 4g

  • jacob1
    September 2015 Developer 1 Permalink
    @asdasdasd31 (View Post)
    Doesn't work how? Maybe you have some setting on where apps won't use data unless you specifically enable it?
  • asdasdasd31
    September 2015 Member 0 Permalink

    @jacob1 (View Post)

     I just can't load saves

    Edited 2 times by asdasdasd31. Last: September 2015
  • jacob1
    September 2015 Developer 0 Permalink
    @asdasdasd31 (View Post)
    ???

    Anyway, whatever issue you are having is a problem with you or your phone, not the port.
  • asdasdasd31
    September 2015 Member 0 Permalink

    Jacob1 you should make ui experemental (like in your mod)

  • drrs
    September 2015 Member 0 Permalink

    This is some great work, I have always wanted a mobile powder toy.

     

    On my HTC One M8 I haven't noticed any bugs yet. But on my Samsung Note Tablet opening most saves crashes the app.

     

    The buttons are quite small for my phone and very hard to press, it may not be a bad idea to have a dedicated menu or an option to make them larger.

  • jacob1
    September 2015 Developer 0 Permalink
    @drrs (View Post)
    ): I don't know why it would crash, too bad. I thought I sort of "fixed" that in version .2 by disabling newtonian gravity, maybe there was some other problem too.

    I haven't really worked on this since .2 because i've been busy working on other things. When I get back to it I need to figure out how to compile with fftw3 (so I can re-enable Newtonian Gravity), and then keep improving the ui. Help would be appreciated, it's still open source :P