Feynman's Mod

  • BMNNation
    8th Nov 2014 Member 0 Permalink

    Sorry for the necro, but I've updated it with several security fixes - command signs are no longer exploitable. I've also fixed some possible crashes, so if you haven't updated yet, please do so!

     

    -FeynmanLogomaker

    Edited once by BMNNation. Last: 8th Nov 2014
  • FeynmanLogomaker
    19th Nov 2014 Member 0 Permalink

    New version out - I finally added text plotting! I'll be uploading a texter script soon (that will be integrated into my mod once I actually make it)

     

    By the way, Unix/OSX builds coming soon, and maybe even an update server if I can figure out how

    Edited once by FeynmanLogomaker. Last: 19th Nov 2014
  • QuentinADay
    19th Nov 2014 Member 0 Permalink

    Can't wait for OSX version!

  • FeynmanLogomaker
    19th Nov 2014 Member 0 Permalink

    I hope to get a cross-compiler set up tonight.

  • johnpears
    19th Nov 2014 Member 0 Permalink

    I like your mod. WOW made it is impressive. GREAT JOB

    Edited once by johnpears. Last: 19th Nov 2014
  • FeynmanLogomaker
    21st Nov 2014 Member 0 Permalink

    I think I've figured out how the update server works, but what are the .ptu files, and how are they used for updating?

     

    also why does win32-no.ptu's data start with "BuTT"

  • bowserinator
    21st Nov 2014 Member 0 Permalink

    FeynmanLogomaker:

    I think I've figured out how the update server works, but what are the .ptu files, and how are they used for updating?

     

    also why does win32-no.ptu's data start with "BuTT"

    lol

     

  • FeynmanLogomaker
    23rd Nov 2014 Member 0 Permalink

    Alright, I've set up the update server (mostly), but it's still a bit buggy. As a result, there will not be a Linux build for this version until I have all the kinks sorted out.

     

    The downloads are in the same page as always - right here.

     

    EDIT: Sorry, there were a few issues with downloading the mod yesterday - those have all been fixed.

    Edited once by FeynmanLogomaker. Last: 23rd Nov 2014
  • FeynmanLogomaker
    24th Nov 2014 Member 0 Permalink

    Hey, sorry for double-posting, but if you use my mod, please update to 3.9.0; if you don't, some features (like updating in-game) probably won't work right.

  • LegoNinja
    25th Nov 2014 Member 0 Permalink

    You asked for suggestions: What about something like methane? or, um, I don't know neon. Mercury? Bromine? Now I'm just listing off elements. I don't know, do whatever.