Sure, you could work on it if you want. I'd actually be pretty interested in how you could improve it, since there are so many improvements that could be made.
I'm trying to write a more platform-independent version, I might do that.
I'll try that! That sounds like a really good idea.
I think your program could have some pieces of code, so the coders can know what functions there are for example:
"if mathrandom(1,200)" or "if tpt.get_property("type", x+mathrandom(-1,1), y+mathrandom(-1,1)) == DEFAULT_PT_WATR" (or tpt.element('watr') instead of the DEFAULT etc)
I'm starting on a multi-platform version of this - now that I've been doing some modding, I know enough c++ to write a cross-platform program with IUP or QT. I'm also trying to get started on a Lua version that could be run in-game and update your element in real-time, but that's probably not going to be done anytime soon.
io:
Also, could you make the program auto-detect screen resolution and ajust to it because, in notebooks it fills screen and some parts can't be reached by the small screen.
Must be a low res notebook then. My tablet, which is 12 inch resolution is 2160x1440.