CMND - Enters console commands

  • boxmein
    11th Nov 2012 Former Staff 0 Permalink
    @lorddeath (View Post)
    Because all Game of Life elements are actually one single element called LIFE with various ctypes.
  • dom2mom
    12th Nov 2012 Member 0 Permalink

    I had just posted this idea XD. Not saying anyone copied. Well, good ideas come in batches XD.

  • jacob1
    12th Nov 2012 Developer 0 Permalink
    @lorddeath (View Post)
    @boxmein (View Post)
    but, at some point in the future I can fix that. I realized one day that in the HUD the GOL names just say LIFE, so I fixed that at least for my mod.
    And still planning on doing this sometime, also far in the future. In a month, I will have way more time to do things, but I still have a little time now.
  • KydonShadow
    8th Oct 2013 Member 0 Permalink

    You guys are talking about all these problems with using it, yet I don't see why we cant just say "If you want to use it, do so at your own risk. If not, use the normal console commands."

     

    In my own personal opinion, I believe this would be a great idea. People could experiment with it, get ideas from it, and in some ways it may even help with what they are doing.

     

    The way I see it is that the way it is described is that it is just a semi-automated console command that is activated by the game. You could a basic circuit running, and everytime it passes the command particle, it would turn a small block of diamond into molten diamond. Then when it gets to the other side of the circuit, another command particle is activated, turning the molten diamond back to normal!

     

    My second-to-last argument is that this would SERIOUSLY help with people who have no idea what a console command is. Sure, they could look it up in the wiki, or they could do it the way the save author meant for it to go. Instead of having someone who doesnt know console commands put !set life deut 999999999999999, and instead having a command particle that puts !set life deut 9999, if that is what the save author intended for the save.

     

    My final argument is that this could make for much better saves. In a way, adding a command particle would make this games depth level DROP. New ways of making saves. New artwork styles. New, well, EVERYTHING.

     

    Thank you for reading my argument for the creation of the command particle. I hope the Developers and Administrators at least take this argument into consideration.

  • jacksonmj
    9th Oct 2013 Developer 2 Permalink

    The difference between a particle running a command and the user running a command is that when the user does it, they should hopefully do it in the knowledge that "here be sea-monsters, if you do this things may break". If a particle does it, the user doesn't necessarily know anything about it. They might even think that any strange behaviour induced is how the game normally operates or is supposed to operate. 

     

    Also, possibly the most sensible thing I've seen anyone say for a long time is that "this is Powder Toy, not learn-how-to-use-Lua-and-console Toy". For example, instead of getting the user to set the life of DEUT, make a machine that enriches DEUT, or set the life before saving. And I'm not sure why you would want to melt DMND...

    Edited once by jacksonmj. Last: 8th Oct 2013
  • UC17
    9th Oct 2013 Member 0 Permalink

    I would like to see this idea implemented and would be more than useful in many great saves, hope it gets added!

  • mniip
    9th Oct 2013 Developer 2 Permalink

    UC17:

    I would like to see this idea implemented and would be more than useful in many great saves, hope it gets added!



    There was a rule against "+1" posts... This one looks just like a verbose version of "+1". And atotally dumb one, you've just been told why this thing is a bad idea
  • lefouduroi
    9th Oct 2013 Member 0 Permalink

    @jacksonmj (View Post)

      I do belive that you are right about the console command being bad in that case, but if you are the one putting that block and you are the one that sets what it will do, I dont see any problem with it as long as you know what you are making it do.

     

    Also if I assume correctly that you guys as developers want more people to play, then how do you expect them to play if they dont know what to do and all they get is a few words that pop up and vanish after 10 seconds when you start it. Therefore, if you want more people to play, then you should at least give them more of a basis.

     

    I know there is a wiki, but sadly, people don't even bother to look to know what an element does, so they're stuck with the elements that they do know about and they read in the descriptions when you hover the mouse over an element.

  • jacob1
    9th Oct 2013 Developer 2 Permalink
    @UC17 (View Post)
    @lefouduroi (View Post)
    Just read what jacksonmj said, specifically the part that says
    jacksonmj:
    Also, possibly the most sensible thing I've seen anyone say for a long time is that "this is Powder Toy, not learn-how-to-use-Lua-and-console Toy". For example, instead of getting the user to set the life of DEUT, make a machine that enriches DEUT, or set the life before saving.


    We don't need everyone that uses tpt to have to figure out very complicated things such as lua commands just to make good saves. This takes a while to learn (even just !set commands), and it gives a huge advantage to people who know all the internals and what each property of each element does. Having to learn PSTN is already a lot for new people, and sometimes that's what it takes for people to consider a save good enough for front page. If we added this, i'm sure everyone would use it everywhere, and every front page save would use it, but that just might not be a good thing. It's too complicated.

    (also saves using it would break often as already stated)
    Edited once by jacob1. Last: 9th Oct 2013
  • lefouduroi
    9th Oct 2013 Member 0 Permalink

    You're right. Although it would be a great addition, I am sure saves would break. That would be vey annoying.

    Learning PSTN was a lot for even me to learn. It sucks that you can't add things that are too complicated like this...

Locked by jacob1: rejected