Version 26.0 (build 25) 12/17/13 A ton of optimizations to almost every element, by cracker64. Report anything broken to me. Fix crash when starting game in deco section. Fix crash when saving local saves on Linux. Fix clones cloning double. New Element: Gravitons (GRVT), creates Newtonian Gravity. Comment box turns red when your comment gets too long. New HUD option for FILT modes, change default HUD options slightly. sim.elementCount; some rewrites to portals, stickmen, and WIFI from jacksonmj. Fix save browser glitching when shift-clicking a username in the save preview and then opening one of their saves.
Here is that update as promised :) Gravitons are cool to play with, if people like them I will probably put them into the official version. Also I just figured out how to spell that ...
Might not be on the update server for a while because mniip can't figure his server out ... Edit: seems to be my problem. I can't get to mniip.com ... build 26 now uploaded
Edit: I've noticed some broken electronics, I recommend not getting this version until I post it on the update server, it will probably be a fixed version when I do. But you can download if you want to try out the new things like GVRT :) - now fixed in build 26
@Spock(View Post) fixed. It just happens when energy particles go into portals. I should review more of the rewrites i've been merging in and make sure I didn't miss anything else. I used "r" instead of "r>>8".
(also now that i've merged in about the last of what i'm going to I can start my own rewrites again ... so that I can merge in the new lua functions)
Version 26.1 (build 27) 12/21/13 Internal changes to how things are sparked. Fix crash when energy particles go into portals. Fix ctype not saving correctly. Realistic heat is glitchy, so no longer load that from powder.pref. Also attempt to make it less glitchy.
I was also going to add in the fixed version of my Christmas lua script, and have it load on Christmas. But I forgot, and it would have been annoying anyway lol. Here it is though: