Jacob1's Mod

  • jacob2
    4th Oct 2016 Member 0 Permalink
    @Kevino36 (View Post)
    I will try to add something back that looks like the old interface. I created the new one in a way that allows me to change how it looks easily (the Android port has a different version of it). Btw I can't just add the old version back exactly. That code was old, glitch, and needed to be redone from scratch.

    I also will add custom preset buttons. I just was more focused on Android-specific stuff in this version. They probably will not be easily available in the old-looking render UI.

    For now I would just use the new version, don't be that stubborn lol. Would switching the check boxes to the right side be better?
  • jeffluo35
    4th Oct 2016 Member 0 Permalink
    This post has been removed
    Edited once by jacob1. Last: 4th Oct 2016
  • Windspren
    4th Oct 2016 Member 0 Permalink

    jacob2:

    @Kevino36 (View Post)
    I will try to add something back that looks like the old interface. I created the new one in a way that allows me to change how it looks easily (the Android port has a different version of it). Btw I can't just add the old version back exactly. That code was old, glitch, and needed to be redone from scratch.

    I also will add custom preset buttons. I just was more focused on Android-specific stuff in this version. They probably will not be easily available in the old-looking render UI.

    For now I would just use the new version, don't be that stubborn lol. Would switching the check boxes to the right side be better?

     

    Yeah, that would be better. Also, what about Glow Display?

  • jacob1
    5th Oct 2016 Developer 0 Permalink
    @Kevino36 (View Post)
    You would have to add it as a custom preset.

    BTW this script adds custom presets, I made it: http://starcatcher.us/scripts/#81
  • Windspren
    15th Oct 2016 Member 0 Permalink

    Your mod still doesn't save your display mode when you exit. I always turn off Fire display and Spark Glow, but every time I reload your mod they are always on again.

  • jacob1
    15th Oct 2016 Developer 0 Permalink
    @Kevino36 (View Post)
    well it must be crashing on exit or something. I can't do anything about it not saving on exit, but if you go into the options menu and back out it will force it to write to powder.pref. The next version will force it to write to powder.pref when you exit render options.
  • Alexwall
    16th Oct 2016 Member 0 Permalink

    Please please update the lua intergration! scripts for the latest(and even some older) version of vanilla TPT don't work in the mod.

  • jacob1
    16th Oct 2016 Developer 0 Permalink
    @ajloveslily (View Post)
    Do you mean the interface api? I do want to finally add that, I was resisting because it wasn't possible at all, and also the api itself sucked. But now it is feasible to add it in. Still need to figure out the second problem ...
  • Alexwall
    16th Oct 2016 Member 0 Permalink

    @jacob1 (View Post)

     Yeah! I think the API in your mod is older than the one is vanilla.

  • jacob1
    16th Oct 2016 Developer 0 Permalink
    @ajloveslily (View Post)
    The API in my mod is exactly the same as the one in tpt++, except that it doesn't have the interface api. (there are also a few misc additional functions)