Powder Sim

  • TPTROXRLYITSTRUE
    4th Jan 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • me4502
    4th Jan 2013 Member 0 Permalink
    @TPTROXRLYITSTRUE (View Post)

    No, I am not updating it. It was designed to be seperate from tpt, not to update to add all its stuff.
  • TPTROXRLYITSTRUE
    4th Jan 2013 Banned 1 Permalink
    This post is hidden because the user is banned
  • me4502
    5th Jan 2013 Member 0 Permalink
    @TPTROXRLYITSTRUE (View Post)

    It was never designed to be a mod... it is technically a modification of it, but it was designed to be seperate, so in that case it isn't.
  • randalserrano
    5th Jan 2013 Member 0 Permalink

    Basically what powdersim is all about is we are going the other way of TPT. We are implementing things into powdersim that wouldnt be even thought of in TPT. We are also using other languages besides C++/C.

  • me4502
    6th Jan 2013 Member 0 Permalink
    @randalserrano (View Post)

    Hi, You haven't been on IRC recently :P
  • TPTROXRLYITSTRUE
    6th Jan 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • me4502
    6th Jan 2013 Member 0 Permalink
    @TPTROXRLYITSTRUE (View Post)

    We can't. The Powder Toy has changed so much, that it would take months of work to do so.
  • randalserrano
    6th Jan 2013 Member 0 Permalink

    Not only that, I personally have been working very long hours and have no time to help with development of new elements in the mod. I am sure that @me4502 is busy as well. It is going to take a very long time to get powdersim to the point where we want it. And we are in no rush to get it out with a crapload of bugs. When we have the time, we will be working on adding new things and getting it to the point of where we want it. Until then, you will have to be patient.

  • me4502
    9th Jan 2013 Member 0 Permalink
    Yes, I also am very busy with other stuff. Being the lead developer of one of the most popular bukkit plugins is a very demanding task.