TPT Snapshots / Betas

  • jacob1
    5th Oct 2017 Developer 1 Permalink
    Snapshot 100:
    CRAY wall checking fix (potential crash?)
    Autoexpand stamp when particles are translated out of boundaries (arrow keys)
    Translate wall grids when shifting stamps by more than 4 pixels

    particles will no longer be deleted when using the arrow keys on stamps, it will expand the stamp as necessary.
  • Tasha04
    5th Oct 2017 Member 0 Permalink
  • jacob1
    8th Oct 2017 Developer 0 Permalink
    Can someone with a mac test this? https://starcatcher.us/TPT/Snapshot.dmg

    For now, I replaced the mac version with version 98. (if you update in game though, you will get the broken version 100)

    Edit: I have replaced Snapshot.dmg with a newer version that will almost certainly fix the issue. It still needs testing. I released snapshot 101 for mac with the fix anyway.
    Edited 2 times by jacob1. Last: 9th Oct 2017
  • suibian
    9th Oct 2017 Member 0 Permalink
  • jacob1
    19th Nov 2017 Developer 0 Permalink
    Snapshot 102:
    Newtonian Gravity infotip now shows when using key shortcut
    Fix crash when using tpt.start_getPartIndex
    Potentially fix crash on exit (very hard to reproduce so not sure)

    I haven't seen the crash on exit reported in a while but I know it's still there. I got it recently for the first time and did some investigation, I noticed some weirdness relating to loading saves / the air sim. Maybe it's fixed now?
  • CFC
    19th Nov 2017 Member 0 Permalink
    This post has been removed: spam
    Edited once by CFC. Last: 19th Nov 2017
  • hjfk851
    27th Nov 2017 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by jacob1. Last: 27th Nov 2017
  • jacob1
    1st Jan 2018 Developer 1 Permalink
    Snapshot 108:
    Double the element ID limit to 512 (9 bits)
    Update save format to optionally support two byte types
    Replace all pmap bitshifts & bitmasks with macros
    PIPE element stored in .ctype, PIPE colors stored in .tmp
    Add conversion code to convert older PIPE/CRAY/DRAY to 9 bit element types
    Disallow uploading saves with PIPE or two byte types
    elem.allocate prefers one byte element IDs unless they are all out
    Add sim.PMAPBITS and sim.PMAPMASK Lua constants


    The element limit is now configurable at compile time. For now, I have raised it to 9 bits. This means that Lua scripts now have 325 element IDs to work with instead of 70.
    It also means that all mods based on this version will need to update every single usage of r>>8 and r&0xFF to use ID(r) and TYP(r). Alternatively, they can just set PMAPBITS back to 8 in src/simulation/Elements.h.
    The save format is also updated to support two bytes, I changed it to not allow saves that are incompatible with 92.5 to be uploaded.
  • suibian
    2nd Jan 2018 Member 0 Permalink

    @jacob1 (View Post)

     Causes incompatible with my mod.

  • Cracker1000
    2nd Jan 2018 Member 0 Permalink
    @jacob1 (View Post)
    Store to portal transfer is broken in snapshot 108.
    Stor to prti transfer is broken in snapshot 109.
    Edited once by cracker1000. Last: 3rd Jan 2018