superbantom:The rapidly increasing cases of hypodiscordemia
why can't we have one decent wide not made by MT
You saved me, I'm freeeee
Welp, since this nationwide seems pretty dead, i am going to close it. Special thanks to everyone who participated, i had a lot of fun and i hope you did too. See ya!
kit237:So just like amongus skibidi ohio?
8) hosts or players (themselves) can create events with choices for players (like "*an unknown scientist asks you to fund his research. [refuse] or [agree]?"), but the outcomes of certain options are decided by the hosts. 9) players will not only have indicators of money, but also resources that will be extracted from biomes (as in HMM 3: wood, ore, sulfur, crystals, gems, mercury) 10) restrictions on moves. Players can take a limited number of actions per turn. 11) there will be a 24 hour cycle
6) random events can be made by both players and hosts (such as "I found an ore deposit"), but events from players can be accepted or rejected by throwing a dice or coin or something like that, depending on the probability of such an event. 7) tables indicating buildings/combat units will be personal for everyone, since only the hosts have the complete initial map
4) players will not know other players and their alliances/wars/inventions of other players, unless other players tell or show them, or unless the player discovers it through spies/random events. 5) players will have more stats such as wit, luck, trust of others, karma, etc
Probably, when Arbolio ends, I will create my own Nationwide, and take into account the disadvantages that I found in the Nationwides that I played. 1) there will be more hosts 2) teams and other things will most often be in groups where all the hosts and one player are members. 3) fog of war will be added (hosts will give players a save ID, like my "studied area") and players will not know what exactly the map looks like until they study it
and yesyesy, could i give you insparation for your next save?