White noise generator. BCOL is used because its deco is randomly generated because of the Sand Effect, TPT varies the intensity of the deco through time. Not when the particle has been created, but before that. At least now the save has some purpose.
So then its not dependant on frames, rather its a... absolute variable.
The BCOL turns from dark to light, but it is strange that if you move slowly through individual frames (using F), it takes a much smaller amount of frames to transition from dark to light than if you let it run normally.
QRTZ Looks best in my opinion
cause you are on phone
it's telling me to turn the little square and eraser on
IF - If*
Because it first deletes the material, then creates it, in 1 frame. IF you delete it, it doesnt delete the thing it has to, still, its has to delete something, so it naturally skips, and deletes whatever it is on its way.
What causes the wierd effect when you delete the left one while unpaused and it messes up the right one?
Actually, my seconds last post where it says i do another one with BCOL.
Coincidentially, read my last post :)