LBPHacker
LBPHacker
273 / 12
5th Feb 2016
12th Jul 2018
*** Update #9: Add links to predecessor and successor *** See thread and manual link in the save. ***
fastest subframe programmable 16bit processor 7segment electronics electronic computer magic

Comments

  • atomic2385
    atomic2385
    6th Feb 2016
    also, if you check user:Trigonaut , he hasn't actually published this. @trigonaut: die painfully. and quietly
  • LBPHacker
    LBPHacker
    6th Feb 2016
    Man, look at the history.
  • Trigonaut
    Trigonaut
    6th Feb 2016
    Knew it'd be stolen eventally... There goes most of my work. Thanks.
  • atomic2385
    atomic2385
    6th Feb 2016
    im working on something atm, but i cant make small subframe electronics. ill give you the id when its finished-i havent posted it yet-and you can make it better
  • LBPHacker
    LBPHacker
    6th Feb 2016
    Hmm, despite all I've been saying until now, I don't think it'll be that tough. The more I think about it, the less complicated it seems. Just wait it out, I might have an idea.
  • atomic2385
    atomic2385
    6th Feb 2016
    it will be very tough. you will need at least 15! xor gates for each combination of bits to get a dec number
  • LBPHacker
    LBPHacker
    6th Feb 2016
    Yo, I built a computer. Would have been sort of difficult if I hadn't known a way to convert numbers from one base to another. It's not that I personally can't do it, I'm just having a hard time figuring out how to build something that can. Also, Windows? What's that? I'm on Mint.
  • unknownkarma
    unknownkarma
    6th Feb 2016
    Windows built in Calculator, the three bars, Programmer, select current form, paste data, click form you want it in.
  • LBPHacker
    LBPHacker
    6th Feb 2016
    Also, don't worry about the commas. Where I live, that sentence is considered short.
  • LBPHacker
    LBPHacker
    6th Feb 2016
    At the moment I'm not using any. Any fast method, that is. I could just hook up an adder to some looping mechanism and subtract powers of 10 until I get a negative number, but that'd mean at worst 10+some frames for each digit. Displaying 5 digits (16-bit boundary) would take something around a second with the default framerate cap. (Wait, that's not even that bad, is it?)