You know nothing about combat integration. :p
You have already proved that you know next to nothing about spaceships and space battles, yet you say that you know more about them than me? If you had 5 liberators and I had 1 megalodon, an attack frigate, a sphinx and 3 of these small carriers, and we had a battle (not a tpt battle) I would easily win, even with the disadvantage of being outgunned 2 to 1.
So says the inferior tactician.
More like a ship that would heavily damage many liberator class ships if used properly in a battle but can't because tpt can't have all the functions on these bombers or have a battlefield big enough to use them properly.
A futile attempt to combat The Liberator Class. +1
well the landing legs are a bit buggy...
no i mean remove the fake ships to make it a bit smaller.....anyways, its not like the whole ship has too be a block, the hangar can be big and the body small....
oh my god! you're so good!!!
The controls aren't buggy, you start the reactor by pressing the grey button, that unlocks the other controls. I will add something into the save explaining them. I would make it less bulky but the figher deployer makes it hard, making the weapons conv based would make it even bigger.
this would also probably be so hard, but can you make it conv/aray based but make orange bray/pscn not gray bray/nscn?